//Need to place in map in order to set TID which is the keyBit
JH_NewGame_Key 6000
{
    classname                   "kexKeyPickup"
    defaultEditorModel          "BP_Addons/models/empty.bin"
    radius                      71.68
    height                      71.68
    center                      30.72
    stepHeight                  25.72
    pickup.key.mapDef           "Map_Hub"
    pickup.key.type             0
}

JH_Spawn_Destructible_Tree 6001
{
    classname					"kexActor"
    scriptClass					"BP_Destructible"
	BP_DestructibleFlags		0
	BP_DestructibleItemChance	50
	BP_KnifeImpact				10
	BP_KnifeDamage				1
	BP_KnifeBackDamage			1
	BP_Solid					1
    initialModel				"models/BP/dyn_tree_destructible.bin"
    initialAnim					"anims/BP/dyn_tree_destructible_anim.bin"
	initialScale				"0.5 0.5 0.5"
	impactType					2
    flags.noMovement			1
	//flags.alwaysActive			1
	//sleepRange					4096
	health						1
    radius						5.12
    height						200
	stepHeight					0
	deadHeight					0
	wallRadius					0
	ai.sightRange				0
	ai.loudRange				0
	ai.quietRange				0
	ai.attackRange				0
	ai.leashRadius				0
	ai.sightFOV					0
	ai.attackChance				0
	ai.meleeRange				0
}

JH_Map 6002
{
    classname               "kexActor"
	scriptClass             "JH_Map"
	flags.alwaysActive		1
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

JH_FlyingDino -1
{
    classname               "kexActor"
    initialModel            "models/BP/dyn_flyingdino.bin"
    initialAnim             "anims/BP/dyn_flyingdino_anim.bin"
	initialScale            "0.35 0.35 0.35"
}
